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24isthelaw does numbers
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Jaymun


Joined: 16 Jan 2010
Posts: 1170
PostPosted: Mon Mar 04, 2013 12:46 am    Post subject: Reply with quote

rabbisson wrote:
I could let you borrow my PFF access if you want. It's not amazing, but it should at least give you a baseline.

Not trying to derail the thread, but I've been considering buying a year of premium on PFF for a while. I have mixed feelings about a lot of what they do, but I love stats so much that I'm really tempted, how well do you like it? Worth $30 for a year access?
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rabbisson


Joined: 26 Dec 2004
Posts: 28776
Location: Stam#PoWwW
PostPosted: Mon Mar 04, 2013 12:47 am    Post subject: Reply with quote

Jaymun wrote:
rabbisson wrote:
I could let you borrow my PFF access if you want. It's not amazing, but it should at least give you a baseline.

Not trying to derail the thread, but I've been considering buying a year of premium on PFF for a while. I have mixed feelings about a lot of what they do, but I love stats so much that I'm really tempted, how well do you like it? Worth $30 for a year access?


I share it with someone, so yeah, definitely worth it.
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Iggles wrote:
This guy gets it. Seriously, the ideas being espoused here need to get to 88 mph so they can go back to the 1950's.

I'm a cold-blooded dickens.
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24isthelaw


Joined: 15 Nov 2010
Posts: 7558
Location: Where the Patriots are
PostPosted: Wed Mar 06, 2013 2:57 am    Post subject: Reply with quote

Working on this bad boy right now. Question - I am currently determining the productivity of every pass rusher on the spreadsheet, based on their sack, hit, and hurry numbers. I want to make the productivity rating the hits/hurries/sacks divided by the number of games they've played.

But should I make it a per-game number, or a per snap number? Technically, per snap is a better measure of productivity. But at the same time, I want to reward players who earn playing time, and just because a guy lucked into a sack one of the ten times he was let on the field doesn't make him necessarily productive.
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BP


Joined: 14 Feb 2011
Posts: 2323
PostPosted: Wed Mar 06, 2013 9:30 am    Post subject: Reply with quote

For assuming what you're attempting to represent with your data, I'd use a broader per-game-basis-stat to more accurately display the value of ones productivity. The elusive and distorting "luck" factor is valid IMO to raise concern in you're spreadsheet.
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rabbisson


Joined: 26 Dec 2004
Posts: 28776
Location: Stam#PoWwW
PostPosted: Wed Mar 06, 2013 12:58 pm    Post subject: Reply with quote

24isthelaw wrote:
Working on this bad boy right now. Question - I am currently determining the productivity of every pass rusher on the spreadsheet, based on their sack, hit, and hurry numbers. I want to make the productivity rating the hits/hurries/sacks divided by the number of games they've played.

But should I make it a per-game number, or a per snap number? Technically, per snap is a better measure of productivity. But at the same time, I want to reward players who earn playing time, and just because a guy lucked into a sack one of the ten times he was let on the field doesn't make him necessarily productive.


For the purposes of this study, I think that doing it per game would be better.
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Iggles wrote:
This guy gets it. Seriously, the ideas being espoused here need to get to 88 mph so they can go back to the 1950's.

I'm a cold-blooded dickens.
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