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steelcurtain29 
 Joined: 04 Oct 2007 Posts: 32644 Location: Monongahela, PA
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Posted: Sun Sep 02, 2012 2:46 am Post subject: Official Madden 13 Thread #3 |
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#2 has reached 100 - figured I'd make the third thread.
So, what's everyone playing more on CC? Full team or single player? _________________ Come Follow My Oakland Multi-Sport Franchise! |
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MCgamer89
Joined: 19 Aug 2012 Posts: 719 Location: Riverview, FL
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Posted: Sun Sep 02, 2012 3:00 am Post subject: |
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I started one of each, but I haven't been playing either very much... I'm working on Ultimate Team since I'm in one of the Leagues on here... Figured I'd get my CC fix once that starts up and see how it is then... _________________ (NFL: Ravens) (NBA: Celtics)
Xbox Live GT: SuMwHiTeGuYSWAG |
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bucsfan333 
Joined: 15 Jun 2007 Posts: 21940 Location: Kempes on the sig
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Posted: Sun Sep 02, 2012 3:26 am Post subject: |
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I'm 7-6 in my CC with the Bucs. Still in the hunt for the playoffs as a Wildcard. Still tweakin' sliders, but I think I've finally found it (for my skill level, at least). Martin is a Pro Bowler with 1,100 yards, 11 touchdowns, and 300 yards receiving and Foster is a snub with 95 tackles, 4 sacks, and two picks. I've thrown 15 picks with Free but I lead the leauge in passing. I'm on pace for ~4,500 yards.
I've been playing 9 minute quarters on All Pro. There are usually ~120 plays per game.
I have yet to actually make a user pick. I control either safety at least 95% of the time and I just can't seem to figure it out. I've dropped a few but it's hard this year. _________________
| BigBillsFan13 wrote: | | you're damn sexy too |
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bucsfan333 
Joined: 15 Jun 2007 Posts: 21940 Location: Kempes on the sig
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Posted: Sun Sep 02, 2012 3:34 am Post subject: |
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I wish they'd fix all the return touchdowns and all the blocked kicks. Those are the only two egregious stats that I've noticed thus far in CC. I average ~28 ppg and I'm ~20th in scoring. If they take those ridiculous stats out things would fall more toward realistic. _________________
| BigBillsFan13 wrote: | | you're damn sexy too |
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Gmen4ev 
Joined: 07 Sep 2009 Posts: 16729 Location: In west Philadelphia born and raised
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Posted: Sun Sep 02, 2012 5:15 am Post subject: |
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Best part of this game is when the play is dead the players fall over each other.
And the 2nd thing they did right was the player contracts in MUT
other than that they really didnt fix anything but the online lag ... and Im not sure if that was a result of them or not.
And they ruined everything else _________________
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MCgamer89
Joined: 19 Aug 2012 Posts: 719 Location: Riverview, FL
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Posted: Sun Sep 02, 2012 5:25 am Post subject: |
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| Gmen4ev wrote: | Best part of this game is when the play is dead the players fall over each other.
And the 2nd thing they did right was the player contracts in MUT
other than that they really didnt fix anything but the online lag ... and Im not sure if that was a result of them or not.
And they ruined everything else |
I definitely like what they did with the contracts in MUT this year. I've only played a few games online and haven't had much issues with lag, but I specifically haven't been playing live too much cause of all the issues the server was having... That'll change here pretty soon I'm sure. _________________ (NFL: Ravens) (NBA: Celtics)
Xbox Live GT: SuMwHiTeGuYSWAG |
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Gmen4ev 
Joined: 07 Sep 2009 Posts: 16729 Location: In west Philadelphia born and raised
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Posted: Sun Sep 02, 2012 5:31 am Post subject: |
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| MCgamer89 wrote: | | Gmen4ev wrote: | Best part of this game is when the play is dead the players fall over each other.
And the 2nd thing they did right was the player contracts in MUT
other than that they really didnt fix anything but the online lag ... and Im not sure if that was a result of them or not.
And they ruined everything else |
I definitely like what they did with the contracts in MUT this year. I've only played a few games online and haven't had much issues with lag, but I specifically haven't been playing live too much cause of all the issues the server was having... That'll change here pretty soon I'm sure. |
Yea 6-8 games was a killer for me, never really gave me the chance to upgrade my players.
But now with 30+ games Ive got plenty of time  _________________
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MCgamer89
Joined: 19 Aug 2012 Posts: 719 Location: Riverview, FL
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Posted: Sun Sep 02, 2012 5:34 am Post subject: |
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| Gmen4ev wrote: | | MCgamer89 wrote: | | Gmen4ev wrote: | Best part of this game is when the play is dead the players fall over each other.
And the 2nd thing they did right was the player contracts in MUT
other than that they really didnt fix anything but the online lag ... and Im not sure if that was a result of them or not.
And they ruined everything else |
I definitely like what they did with the contracts in MUT this year. I've only played a few games online and haven't had much issues with lag, but I specifically haven't been playing live too much cause of all the issues the server was having... That'll change here pretty soon I'm sure. |
Yea 6-8 games was a killer for me, never really gave me the chance to upgrade my players.
But now with 30+ games Ive got plenty of time  |
Exactly, that use to be retarded cause you were always running out of players, now you can actually keep a solid team for a good amount of time and give yourself a chance to build up coins. _________________ (NFL: Ravens) (NBA: Celtics)
Xbox Live GT: SuMwHiTeGuYSWAG |
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agarcia34 
Joined: 24 Feb 2011 Posts: 1808
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Posted: Sun Sep 02, 2012 10:54 am Post subject: |
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Waiting for the Roster update to come out to start my CC.
I love running the ball in this game now. Probably the most frustrating thing you can do to someone in this game and 90 percent of people online line up in shot gun. _________________ I-O_O-I Hanley Ramirez " I SEE YOU! " |
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Title Town USA 
Joined: 19 Jan 2009 Posts: 15391 Location: Wisconsin
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Posted: Sun Sep 02, 2012 11:59 am Post subject: |
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What speed do you guys play on? (off-line...can you even change it online?) I was playing on 'normal' but just tried 'fast' and I think I like that better.
Also, the shadows on the players is just way too dark when driving in one direction. Sometimes it's hard to differentiate your players with the opponents. Can this be fixed in a patch (tho I doubt they'd do it)? _________________
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steelcurtain29 
 Joined: 04 Oct 2007 Posts: 32644 Location: Monongahela, PA
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Posted: Sun Sep 02, 2012 12:08 pm Post subject: |
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MUT contracts were changed because of the NHL ones.
NHL HUT has these contract lengths
6, 7, 8, 9, 10, 12, 15, 20, 25, 30, 50, 80. This is with players who expire after so many games played as well. Although, most contracts (except 50 and 80) are easy to come by.
There are 80 game contracts for Madden. I have 3 or 4, thanks to Legend Packs. _________________ Come Follow My Oakland Multi-Sport Franchise! |
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DaMenace 
Joined: 16 Jul 2009 Posts: 4658 Location: Baltimore
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Posted: Sun Sep 02, 2012 12:38 pm Post subject: |
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Time to play with the Eagles for the first time online. Let's hope it's pretty much an automatic W for me. _________________
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[UMN] 
Joined: 13 Nov 2007 Posts: 11829 Location: Desolation Row
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bucsfan333 
Joined: 15 Jun 2007 Posts: 21940 Location: Kempes on the sig
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Posted: Sun Sep 02, 2012 1:55 pm Post subject: |
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So I was looking through the upgrades I can purchase for players and I checked out Gerald McCoy. Apparently I can raise his acceleration. It'll only cose 574,950 points. That's all.  _________________
| BigBillsFan13 wrote: | | you're damn sexy too |
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[UMN] 
Joined: 13 Nov 2007 Posts: 11829 Location: Desolation Row
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Posted: Sun Sep 02, 2012 2:26 pm Post subject: |
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why can't you specify between FS and SS when you start a player in CC? You always get put at FS.
Also, in preseason games they don't let the backups play, and haeve guys like Jared Allen on the kickoff team... how are you supposde to get better if you dont even get to play in preseason? _________________
[UMN]'s 2013 Vikings' Offense Tracker |
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